mobylDESIGN wrote:
Hi Jack
You are ahead of the game in many ways.
Marius, the game I was referring to was the baffle-with-buzzwords game, and I was merely being my usual smart alec self.
mobylDESIGN wrote:
Here are ideas from our designer - as usual and true to his brief, tomorrows designs today.
It doesn't look like we're competitors; as Justin pointed out, I'm more of a yesterdays designs tomorrow kinda guy. Statements such as "as usual and true to his brief" applied to an unidentified person or entity, well, it does bring out the smart alec in me; it indicates a solid reputation and a stable track record, If Only We Knew. So I'm curious: who is this Designer of Mystery, and who gave him his brief?
mobylDESIGN wrote:
I really like the freedom young designers apply - no restriction thinking!!
So I guess it's not Battista Farina. Tha dup!
Thus endeth the smart alec section. I'll try to provide useful feedback henceforth, starting with the front fenders.
There are places where restrictions on thinking are valuable for a designer. From an artistic standpoint, I love your stuff, and you seem to be masters of CAD, but if you haven't built a prototype yet, I strongly recommend you make a 3D model of your chassis and components and include full suspension travel, to verify the innards will fit in the body, even when the car is being driven. The Rinox7 would be a great show car, and maybe a great track day car on the right tracks, but the driver will get a horrible hammering on the street with those low profile tires and one inch of suspension travel. Also, it'd be good to run pencil lines over a printout of the car, tracking the paths of road debris from the front tire to the cockpit.
I believe KB58 is right--there
are rules. Of course, show car rules are different from real car rules, and the only rule for 3d renderings is they should look possible to make real...and even then, only if you don't look too hard.