horizenjob wrote:
Maybe I'm not up to date, but moveable aero used to be banned, so you won't be able to run with anyone with this setup.
oh yeah its pretty banned for most races, autox too i think. Its just an engineering challenge thing i want to work on.
horizenjob wrote:
I would be concerned with the effective movement of downforce on the tires. How to you balance the car for braking and cornering with changing downforce? Your car has a lot of drag to begin with, so worrying about induced drag seems extra. I don't think the drag is a bad thing, do you really need to drive over 140 MPH?
the downforce wouldn't change except for straight line and when the air brake function is applied otherwise it will be at a pre determined/selectable setting. Since the car has an adjustable brake balance bar, i should be able to get it to work right when the rear wing is working as an air brake. Creating oversteer is the issue. The car needs aero for turns and to reduce the struggle at high speeds. However, a wing might be over kill considering that Atoms have issues with keeping their rear tires planed but my car does not for some reason. My car also has more power than the atoms so this is a bit confusing. Either my design is way better or they are driving their cars way harder!
horizenjob wrote:
How about a much larger wing over the cockpit like a dirt oval track car? You could make an adjustable flap for the back of it and servo that if you insist... At least your balance could stay more even with speed change.
it has to look decent too!