You could e-mail McSorley for the info on what he used, software-wise.
Depending on your skill level using complex software, and how serious you are about 3D design, I'd look at applying for a free, non-commercial license for Autodesk's Fusion 360.
More here ==>
https://www.autodesk.com/products/fusion-360/free-trialThere is a significant learning cure for the product (there are a lot of on-line tutorials too), but you have absolutely everything you need available to you, plus some. When doing the molds for the body parts you will also have excellent surfacing tools whose data can be turned into practical output.
On the practical side, there are some MGB-based build logs here. I'd look through those for issues that came up, and how they were solved for those constructors. That could save you a lot of design time and/or rework at construction time.
Good luck. And don't forget to post your progress and results.
Cheers,
EDIT: I didn't recognize your new avatar, Ron. You've worked with SketchUp. It shouldn't be a big step up to Fusion 360.